The fairy tale theme is one of my favorites. It’s a great theme for many new gamers, too, because it’s familiar – for some folks, game mechanisms are easier to pick up when they go along with a familiar story. It’s a fun theme for anyone who wants to dress up or bring along theme-appropriate snacks! Last fall, my gaming group played this menu. See the notes section at the bottom of each game for a brief look at my thoughts!
Closed Drafting, Hand Management, Set Collection and Simultaneous Action Selection
Notes from Rebecca
Similar to 7 Wonders in draft style, but doesn't take quite as much table space. The game box is super tiny and portable (or throw it in a Quiver!). We've played it at restaurants before because it's quick and easy to play and put away.
Deck, Bag, and Pool Building, Hand Management, Point to Point Movement, Rock-Paper-Scissors, Set Collection and Team-Based Game
Notes from Rebecca
I LOVE this game. It's gorgeous. It has literary references. The components are of amazing quality. It's a twist on traditional deck building. The base game is super easy to teach. There are fun expansions to add on if you like. It's relaxing to play.
A tower defense game with amusing art and constant roller coaster of: CRAP I'M GONNA DIE! Oh, wait, I've got this. CRAP I'M GONNA DIE! Sometimes the game can go on too long with the ups and downs. Sometimes it's a great, quick paced battle between funny foes.
Rock-Paper-Scissors, Set Collection, Simultaneous Action Selection and Take That
Notes from Rebecca
Sadly, I wasn't at the table when this game got played. Greg painted up all of the minis and they look amazing! He taught the game to one group while I taught another game. I couldn't take his seat after he spent all that time painting up the miniatures!
Cooperative Game, Dice Rolling, Role Playing, Roll / Spin and Move, Scenario / Mission / Campaign Game, Square Grid, Storytelling and Variable Player Powers
Notes from Rebecca
We own this one, but haven't played it yet. It's on our 2019 quarter 1 shelf of shame playlist, though.
Hand Management, Take That and Variable Player Powers
Notes from Rebecca
We've played Villainous a couple of times. I love the character pieces, the look of the game, the theme carried throughout character decks and abilities... The play is pretty hit/miss for me, though. Captain Hook feels a bit OP, which I've seen several other folks say, as well. Something about the game play feels a bit incomplete. It's a game I'd play if someone else wanted to play it, but it isn't something I'd suggest myself unless someone at the table was a huge, huge, huge Disney fan and I thought they might get a kick out of playing it.