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Category: computer games

Four plastic Pokémon figures

Pokémon Club Activities at the Library

January 18, 2022January 18, 2022 Rebecca StrangLeave a Comment on Pokémon Club Activities at the Library

We host a Pokémon club at the library three times per month (once at each location; normally in-person, but virtually […]

card game, computer games, Craft, gaming, good for kids, Library, tabletop games children's program, library, library pokemon club, library program, Pokemon, pokemon club, pokemon program

MetaArcade Adventures Platform w/ Tunnels & Trolls (w/ Giveaway!)

August 29, 2016 Rebecca StrangLeave a Comment on MetaArcade Adventures Platform w/ Tunnels & Trolls (w/ Giveaway!)

Do you enjoy reading or writing choose-your-own-adventure books? How about playing or writing role-playing adventure games? Yes? Then you should definitely […]

computer games, convention, game review, gaming, gen con

Gen Con Activities

June 6, 2016 Rebecca StrangLeave a Comment on Gen Con Activities

Gen Con, a four-day gaming convention in Indianapolis, takes place August 4-7. This will be my third year attending and […]

computer games, convention, game studies, gaming, gaming community, gen con, gender studies

A Conspiracy of Fishes

May 3, 2016 Rebecca StrangLeave a Comment on A Conspiracy of Fishes

Reading response to A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity, […]

annotated bibliography, computer games, game studies, gaming, gaming community, gender studies, SIMlab research

Do you identify as a gamer?

April 26, 2016 Rebecca StrangLeave a Comment on Do you identify as a gamer?

Reading response to Do you identify as a gamer? Gender, race, sexuality, and gamer identity, by Adrienne Shaw, which was published in […]

annotated bibliography, computer games, game studies, gaming, gender studies, SIMlab research

What Games Made by Girls Can Tell Us

April 5, 2016 Rebecca StrangLeave a Comment on What Games Made by Girls Can Tell Us

This reading, What Games Made by Girls Can Tell Us, by Jill Denner and Shannon Campe, is a chapter from Beyond Barbie […]

annotated bibliography, computer games, game studies, gaming, gender studies, SIMlab research

Body, Space, and Gendered Gaming Experiences

March 31, 2016 Rebecca StrangLeave a Comment on Body, Space, and Gendered Gaming Experiences

This reading, Body, Space, and Gendered Gaming Experiences: A cultural Geography of Homes, Cybercafes, and Dormitories, by Holin Lin, is […]

annotated bibliography, computer games, game studies, gaming, gaming community, gender studies, SIMlab research

Becoming a Player

February 20, 2016 Rebecca StrangLeave a Comment on Becoming a Player

This reading, Becoming a Player: Networks, Structure, and Imagined Futures, by T.L. Taylor, is a chapter from Beyond Barbie & […]

annotated bibliography, computer games, game studies, gaming, gaming community, gender studies, SIMlab research

Retooling Play

January 29, 2016 Rebecca StrangLeave a Comment on Retooling Play

Going forward, annotated bibliography posts will include a my commentary and questions followed by a bulleted summary of the reading. This […]

annotated bibliography, computer games, game studies, gaming, gender studies, SIMlab research

Chess for Girls?

January 22, 2016 Rebecca StrangLeave a Comment on Chess for Girls?

On December 6, 1997, Saturday Night Live showed a parody commercial for the game of chess. The commercial announces that chess […]

annotated bibliography, computer games, game studies, gaming, gender studies, SIMlab research

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