Gaming in Libraries: An Annotated Bibliography
This month I wrapped up my final project for my “Media Literacy for Teens” course in my Master of Library […]
This month I wrapped up my final project for my “Media Literacy for Teens” course in my Master of Library […]
One of the great things about games, whether playing board games, tabletop role-playing games, or video games, is that you
I finished up my undergrad program at Loyola one year ago. Since the beginning of this year, I have been
Gen Con, a four-day gaming convention in Indianapolis, takes place August 4-7. This will be my third year attending and
This semester I worked on building an annotated bibliography on the topic of gender and gaming. This blog holds entries
Reading response to A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity,
Reading response to Do you identify as a gamer? Gender, race, sexuality, and gamer identity, by Adrienne Shaw, which was published in
This reading, What Games Made by Girls Can Tell Us, by Jill Denner and Shannon Campe, is a chapter from Beyond Barbie
This reading, Body, Space, and Gendered Gaming Experiences: A cultural Geography of Homes, Cybercafes, and Dormitories, by Holin Lin, is
This reading, Becoming a Player: Networks, Structure, and Imagined Futures, by T.L. Taylor, is a chapter from Beyond Barbie &
Going forward, annotated bibliography posts will include a my commentary and questions followed by a bulleted summary of the reading. This
On December 6, 1997, Saturday Night Live showed a parody commercial for the game of chess. The commercial announces that chess